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Modules

Thirteen modules. Each one only reads what the game already shows you. Only FPS is on by default, and every module can be switched off.

All modules

Module Identifier Default HUD element What it shows
FPS fps on yes Frames per second
Ping ping off yes Your latency as the server reports it in the player list
Coordinates coordinates off yes Your block position, the same numbers as F3
Session timer session-timer off yes Time since the game started
CPS cps off yes How many times per second you click
Keystrokes keystrokes off yes WASD, mouse buttons and jump, highlighted while pressed
Armor and held item armor off yes Your armor pieces and held item with remaining durability
Potion effects potions off yes Your active effects with the time left
Toggle sprint toggle-sprint off yes Tap Sprint once to keep it held; a status text
Zoom zoom off no Narrows the field of view while a key is held
Custom crosshair crosshair off no Replaces the crosshair with a simple shape in your colour
Resource packs packs off yes The names of your active resource packs
Chat appearance chat off no Chat background opacity, text shadow and optional timestamps

General (general) is listed with the modules in the settings screen but is not a feature. It carries the Animations switch, the layouts and the export and import buttons. See Settings screen.

Two modules that write something

Eleven modules only draw. Two also change something on your own computer, and neither sends anything:

  • Toggle sprint holds the pressed state of the vanilla Sprint key binding. Some servers forbid toggle-sprint mods.
  • Zoom changes your own field of view while a key is held, and optionally the vanilla cinematic camera.

Custom crosshair and Chat appearance change how something vanilla is drawn. The full review table is on Multiplayer and fair play.

Shared behaviour

  • HUD modules share three appearance settings: Background, Text shadow and Text color. They are listed once on Settings screen and repeated in each module's table.
  • Position and scale are set in the HUD editor and belong to the active layout.
  • The HUD is not drawn while F1 hides the interface or while the F3 debug screen is open.
  • Modules run once per client tick (20 times a second) and on render. A module is also ticked while it is off, so that it can undo what it did; Toggle sprint uses this to release the key when you switch it off.

How to read a module page

Each page has the same parts: a fact list (identifier, default, position), what the module shows, its settings with type, range and default, the game state it reads, and its multiplayer note. The multiplayer note is quoted from the client, where it appears under the module's settings.