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Potion Effects default off

Lists your active effects with their icons, levels and the time left.

Identifier
potions
Tab
HUD
Default
Off
HUD element
Yes. Middle left, offset 2, 0.
Sends anything
No

What it shows

The same effects the inventory screen lists, each with its icon, its name and level (for example Speed II), and the time left as minutes and seconds. An effect without a time limit shows **:**. Compact draws one short line per effect with a small icon instead of the inventory-style block.

An effect that is about to end can blink. The list can be sorted, colored per effect or by time left, and filtered: by kind, by time left, by level, or effect by effect.

Two settings change the inventory screen itself: Effect list in the inventory off hides the game's own list beside the inventory, and Effects move the inventory off keeps the inventory in the middle while you have effects.

Settings

Setting Identifier Type Options or range Default Description
Icon icons On or off On Show each effect's own icon.
Effect name name On or off On Show the name of each effect.
Effect level amplifier On or off On Show the level after the name.
Roman numerals roman On or off On Write levels as II, III, IV instead of 2, 3, 4.
Show level 1 level-one On or off Off Also write the level of a level-one effect.
Highest Roman numeral roman-max Whole number 1 to 20 10 Levels above this are written as plain numbers.
Duration duration On or off On Show the time left.
Compact compact On or off Off One short line per effect with a small icon, instead of the inventory-style block.
Effect spacing spacing Whole number 0 to 15 px 4 px Space between effects.
Show while typing show-typing On or off On Keep the list on screen while the chat line is open.
Effect list in the inventory inventory-info On or off On Keep the game's own effect list beside the inventory. Off hides it, and the inventory stays in the middle.
Effects move the inventory inventory-shift On or off On The game slides the inventory to the right while you have effects. Off keeps it in the middle.
Sort by sort Choice Game order · Name · Time left · Level Game order Order of the list.
Reverse sort-reverse On or off Off Turn the order around.
Blink blink On or off On Blink an effect that is about to end.
Start at blink-at Whole number 2 to 60 s 10 s Blink once this much time is left.
Blink speed blink-speed Decimal 0.2 to 3.5 s 1.0 s How long each on and off phase lasts.
Blink the time blink-duration On or off On The time left blinks.
Blink the name blink-name On or off Off The name blinks.
Blink the icon blink-icon On or off Off The icon blinks.
Name color name-color-mode Choice Text color · By effect · By time left Text color One color for every name, a color per effect, or a color by time left.
Time color duration-color-mode Choice Time color · By effect · By time left Time color One color for every time, a color per effect, or a color by time left.
Time color duration-color Color FFFFFFFF Color of the time left.
Effect colors color-type Choice Potion colors · Chat colors · Helpful / harmful Potion colors Where a per-effect color comes from: the effect's own potion color, the nearest chat color, or green for helpful and red for harmful.
Keep resource pack colors pack-colors On or off On Let color codes that a resource pack puts into effect names win.
Effects that never end exclude-permanent On or off Off Leave out effects without a time limit.
Kind exclude-kind Choice Everything · Only helpful · Only harmful Everything Show everything, only helpful effects or only harmful ones.
By time left exclude-duration Choice Off · Above · Below · At · Not at Off Leave out effects whose time left is above, below, exactly or anything but a value.
Time exclude-duration-at Whole number 2 to 90 s 30 s The value for "By time left".
By level exclude-amplifier Choice Off · Above · Below · At · Not at Off Leave out effects whose level is above, below, exactly or anything but a value.
Level exclude-amplifier-at Whole number 0 to 20 10 The value for "By level".

Under Leave out these effects (folded by default) is one switch per effect, all off, to never list that effect.

It also has Background (on), Text shadow (on) and Text color (FFFFFFFF), and the visibility rows every HUD element has.

Multiplayer

Display only. Shows the effects the server already told your client about (the same list as the inventory screen); sends nothing.

See Multiplayer and fair play for how every module is reviewed.