Potion effects default off¶
Lists your active effects with the time left.
- Identifier
potions- Default
- Off
- HUD element
- Yes. Middle right, offset 4, 0.
- Sends anything
- No
What it shows¶
One line per effect: the effect's name in your game language, its level in Roman numerals from II upward, and the time left as m:ss. For example Speed II 1:30 and Regeneration 0:45. Level I has no numeral. Levels above X are written as a number.
An effect with more than ten hours left is treated as unlimited and shows **:**.
Up to 16 effects are listed. The list is re-read once per game tick, and a line is rebuilt only when its text changes. With no active effect the module disappears; the HUD editor then shows the two sample lines above. When the module is anchored to the right side of the screen, lines are right-aligned.
Settings¶
| Setting | Identifier | Type | Range or options | Default | Description |
|---|---|---|---|---|---|
| Background | background |
On or off | On | Draw a translucent box behind the element. | |
| Text shadow | shadow |
On or off | On | Draw text with the vanilla drop shadow. | |
| Text color | color |
Colour | AARRGGBB |
#FFFFFFFF |
Color of the element's text. |
These are the settings every HUD module has; the module has none of its own. Position and scale are set in the HUD editor.
What it reads¶
Your own active effects, the same list the inventory screen shows, once per tick.
What it writes¶
Nothing. The module only draws.
Multiplayer¶
Display only. Shows the effects the server already told your client about (the same list as the inventory screen); sends nothing.
The module shows only your own effects. It shows nothing about other players.
See the module review table for every module side by side.