Coordinates default off¶
Shows your block position, the same numbers as F3.
- Identifier
coordinates- Default
- Off
- HUD element
- Yes. Top left, offset 4, 36.
- Sends anything
- No
What it shows¶
One line of text: x, y, z as whole numbers, rounded down, for example -128, 64, 301. The Y value is the height of your feet. The text is rebuilt only when you move into another block.
Reduced debug info¶
Minecraft 1.8 added a "reduced debug info" flag. A server can set it, and you can set it yourself in the game options. With it on, the F3 screen no longer shows coordinates.
- On 1.8.9 the module follows that flag. Whenever reduced debug info is on, from the server or from your own option, the module hides itself, exactly like F3. In the HUD editor it then shows the placeholder
128, 64, -256and never the real numbers. - 1.7.10 has no such flag. F3 always shows coordinates there, so the module always shows what F3 shows.
Settings¶
| Setting | Identifier | Type | Range or options | Default | Description |
|---|---|---|---|---|---|
| Background | background |
On or off | On | Draw a translucent box behind the element. | |
| Text shadow | shadow |
On or off | On | Draw text with the vanilla drop shadow. | |
| Text color | color |
Colour | AARRGGBB |
#FFFFFFFF |
Color of the element's text. |
These are the settings every HUD module has; the module has none of its own. Position and scale are set in the HUD editor.
What it reads¶
Your own position, and on 1.8.9 the reduced-debug-info flag from the server and from your options.
What it writes¶
Nothing. The module only draws.
Multiplayer¶
Display only; identical information to the vanilla F3 screen. On 1.8.9 it hides itself whenever reduced debug info is on (set by the server or in options), exactly like F3 does. 1.7.10 has no such flag, so there it always shows what F3 shows.
Servers set their own rules about information displays. Check the rules of the server you play on.
See the module review table for every module side by side.