Zoom default off¶
Narrows the field of view while a key is held. This is one of the two modules that write something: your own FOV, and optionally the vanilla cinematic camera.
- Identifier
zoom- Default
- Off
- HUD element
- No
- Writes
- Your own FOV modifier while the key is held; optionally the vanilla smooth camera option
- Sends anything
- No
What it does¶
While the zoom key is held, in a world with no screen open, the module divides the field-of-view modifier by the Zoom factor. It does this through Forge's FOV update event. When you release the key the modifier is back to 1.
With Smooth camera on, the module also switches on the vanilla "smooth camera" option (the cinematic camera) for as long as you zoom, and restores the value it had before when you let go.
Nothing else changes. Reach, aim, entity and block interaction, and packets are untouched. It is a camera effect on your own screen, like OptiFine's zoom.
Settings¶
| Setting | Identifier | Type | Range or options | Default | Description |
|---|---|---|---|---|---|
| Zoom key | key |
Key | Any key, or a middle or side mouse button; Esc clears it | C | Hold to zoom. |
| Zoom factor | divisor |
Decimal number | 1.5x to 8x, in steps of 0.5 | 4x | The field of view is divided by this. |
| Smooth camera | smooth-camera |
On or off | On | Use the vanilla cinematic camera while zoomed. |
Zoom has no HUD element, so it has no Background, Text shadow or Text color settings and does not appear in the HUD editor.
The zoom key is not in Minecraft's Controls screen
It is a Xol setting, changed in the Xol settings screen: click the key button, then press the new key. The default is C. If C is also bound to something in Minecraft's own Controls screen, both react; pick another key in one of the two places. With the key cleared ("None"), the module does nothing.
Capturing a key in the settings screen is in the build but has not yet been exercised in a running game. If it does not work for you, the key can be set in the client settings file as modules.zoom.settings.key, using the game's key code (46 is C).
What it reads¶
The physical state of the configured zoom key; whether you are in a world; whether a screen is open.
What it writes¶
The FOV modifier through Forge's FOV update event while the key is held, and optionally the vanilla smoothCamera option, restored on release. Both are local.
Multiplayer¶
Camera only: changes your own field of view while the key is held (like OptiFine zoom) and optionally the vanilla cinematic camera. Sends nothing; does not change reach or aim.
See the module review table for every module side by side.