Zoom default off¶
Narrows the field of view while a key is held, with the mouse wheel to zoom further. It changes your own camera and nothing else.
- Identifier
zoom- Tab
- MISC
- Default
- Off
- HUD element
- No
- Changes
- Your own field of view while zoomed, and optionally the vanilla cinematic camera, your mouse speed and whether your hand is drawn
- Sends anything
- No
What it does¶
While the zoom key is held (or, with Toggle instead of hold, after one press until the next), the field of view is divided by Zoom factor: at the default 4x, things look four times closer. With Scroll to zoom on, the mouse wheel zooms further in or out while you are zoomed, and does not change your hotbar slot then. The total zoom stays between 1x and 10x.
Smooth zoom eases in and out instead of jumping; it is skipped while Animations is off in General.
Cinematic camera switches on the vanilla smooth camera while you are zoomed and gives your own setting back when you let go. The borrowed setting is never saved to options.txt.
Zoom only works in a world with no screen open, and never while the key is set to None.
If OptiFine's own zoom is bound to the same key (it uses C by default, like Xol), Xol's zoom stands down completely so the two never multiply: no field of view change, no cinematic camera, no wheel. Bind one of them to another key to use Xol's.
Settings¶
| Setting | Identifier | Type | Options or range | Default | Description |
|---|---|---|---|---|---|
| Zoom key | key |
Key | C | Hold to zoom (or press, in toggle mode). | |
| Toggle instead of hold | toggle |
On or off | Off | A press zooms in and the next press zooms out. | |
| Zoom factor | divisor |
Decimal | 1.5 to 10x, step 0.5 | 4x | How much closer things look: the field of view is divided by this. |
| Smooth zoom | smooth-zoom |
On or off | On | Ease in and out of the zoom instead of jumping. Off with Animations off. | |
| Scroll to zoom | scroll-zoom |
On or off | On | The mouse wheel zooms further in or out while zoomed; it does not change the hotbar slot then. | |
| Scroll speed | scroll-speed |
Decimal | 0.25 to 5x | 1x | How much one wheel notch changes the zoom. |
| Cinematic camera | smooth-camera |
On or off | On | Use the vanilla cinematic camera while zoomed, so the view glides. | |
| Sensitivity while zoomed | sensitivity |
Decimal | 10 to 200% | 100% | Mouse speed while zoomed, relative to normal. |
| Slow the mouse with the zoom | sensitivity-follows-zoom |
On or off | Off | Divide the mouse speed by the zoom as well, so the view crosses the screen at the same speed at every depth. | |
| Hide hand while zoomed | hide-hand |
On or off | Off | Do not draw the held item while zoomed. |
The key can be rebound to any key or a side mouse button; see Right Shift menu.
What it does not change¶
Reach, aim, hit detection and anything sent to the server. Only the width of your own view, and the camera and mouse options above, change while you are zoomed.
Multiplayer¶
Camera only: changes your own field of view while the key is held (like OptiFine zoom) and optionally the vanilla cinematic camera and your mouse speed. Sends nothing; does not change reach or aim.
See Multiplayer and fair play for how every module is reviewed.