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Keystrokes default off

Shows WASD, mouse buttons and jump, highlighted while pressed.

Identifier
keystrokes
Default
Off
HUD element
Yes. Bottom right, offset 4, 4.
Sends anything
No

What it shows

A block of keys, 58 GUI pixels wide at 100% scale:

Row Keys Size
1 Forward, centred above the row below 18 × 18
2 Left, Back, Right 18 × 18 each, 2 pixels apart
3 LMB and RMB, if Mouse buttons is on Two halves, 14 high
4 A bar for jump, if Jump bar is on Full width, 10 high

The letters are the names of whatever keys you have bound to the vanilla forward, left, back and right controls, shortened to three characters. If you rebind movement to the arrow keys, the display follows. LMB and RMB light up with your attack and use bindings, whatever they are bound to.

A pressed key fills with the Pressed color and its label turns dark. With Animations on, the fill fades in and out briefly; with Animations off it switches instantly. Keys are only shown as pressed while you are in a world.

Unlike other HUD modules, Background here draws a translucent box per key instead of one box behind everything. With Background off, only pressed keys are filled.

Settings

Setting Identifier Type Range or options Default Description
Mouse buttons mouse On or off On Show the attack and use buttons.
Jump bar space On or off On Show the jump key.
Pressed color pressed Colour AARRGGBB #D0E9EAEC Key background while pressed.
Background background On or off On Draw a translucent box behind the element.
Text shadow shadow On or off On Draw text with the vanilla drop shadow.
Text color color Colour AARRGGBB #FFFFFFFF Color of the element's text.

The last three are the settings every HUD module has. Position and scale are set in the HUD editor.

What it reads

The pressed state and the key names of the vanilla forward, left, back, right, jump, attack and use key bindings.

What it writes

Nothing. The module only draws.

Multiplayer

Display only. Reads the pressed state of your own key bindings; sends nothing.

See the module review table for every module side by side.