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Armor and held item default off

Shows your armor pieces and held item with their remaining durability. In the client the module is named "Armor & held item".

Identifier
armor
Default
Off
HUD element
Yes. Middle left, offset 4, 0.
Sends anything
No

What it shows

One row per item you are wearing or holding, top to bottom: helmet, chestplate, leggings, boots, then the held item. Each row is the item's icon, drawn with the game's own item renderer, followed by a number. Empty slots take no row, and with nothing to show the module disappears.

Durability Example for a tool with 31 uses spent out of 250
Remaining 219
Percent 87%
Remaining / max 219 / 250

An item without durability shows its stack count instead, as x32, or nothing for a single item.

With Warn when low on, the number turns yellow below 50% and red below 20% of the item's durability. Otherwise it uses Text color.

In the HUD editor, when you wear and hold nothing or are outside a world, the module shows a sample set of iron armor and an iron sword.

Settings

Setting Identifier Type Range or options Default Description
Durability durability Choice Remaining · Percent · Remaining / max Remaining How durability is written.
Held item held On or off On Include the item in your hand.
Warn when low colorize On or off On Yellow below 50%, red below 20%.
Background background On or off On Draw a translucent box behind the element.
Text shadow shadow On or off On Draw text with the vanilla drop shadow.
Text color color Colour AARRGGBB #FFFFFFFF Color of the element's text.

The last three are the settings every HUD module has. Position and scale are set in the HUD editor.

What it reads

Your own four armor slots and the held stack: item, damage and count.

What it writes

Nothing. The module only draws.

Multiplayer

Display only. Reads your own inventory, which the client already has; sends nothing.

The module looks only at your own player. It shows nothing about other players.

See the module review table for every module side by side.