Ping default off¶
Shows your latency as the server reports it in the player list.
- Identifier
ping- Default
- Off
- HUD element
- Yes. Top left, offset 4, 20.
- Sends anything
- No
What it shows¶
One line of text such as 23 ms. When there is no value it shows - ms: in singleplayer, before the server has sent your player-list entry, or outside a world. The editor sample is 24 ms.
The number is the one behind the connection bars next to your name in the Tab player list. The server measures it and sends it to every client; Xol does not measure anything itself. Whatever value the server sends is the value the module shows.
Settings¶
| Setting | Identifier | Type | Range or options | Default | Description |
|---|---|---|---|---|---|
| Background | background |
On or off | On | Draw a translucent box behind the element. | |
| Text shadow | shadow |
On or off | On | Draw text with the vanilla drop shadow. | |
| Text color | color |
Colour | AARRGGBB |
#FFFFFFFF |
Color of the element's text. |
These are the settings every HUD module has; the module has none of its own. Position and scale are set in the HUD editor.
What it reads¶
Your own entry in the player list the server already sends. On 1.8.9 the entry is found by your UUID, on 1.7.10 by your player name.
What it writes¶
Nothing. The module only draws.
Multiplayer¶
Display only. Reads the value the server already sends for the tab list; sends no extra packets.
There is no pinging of servers and no extra packet of any kind.
See the module review table for every module side by side.