Ping default off¶
Shows your latency to the server you are on, in milliseconds.
- Identifier
ping- Tab
- SERVER
- Default
- Off
- HUD element
- Yes. Top left, offset 4, 20.
- Sends anything
- Only with Measure set to Server ping, or Auto after it switches over: the server's public status request, to the server you are already on
What it shows¶
One line of text, 35 ms by default; the other presets are Ping: 35 ms and 35, and Custom lets you write your own. Where the number comes from depends on Measure:
| Measure | Source |
|---|---|
| Player list | The latency the server already sends for its player list. No extra traffic. |
| Server ping | Asks the server you are on for its public status, the same request the multiplayer list makes, once per Refresh time, and times the answer |
| Auto | The player list, until the server reports 0 or 1 ms for a while (some servers hide the real number that way). Then it uses the server ping until the list shows a real number again. |
In singleplayer there is no server to measure: the element is hidden while Hide in singleplayer is on, and shows - while it is off. A server ping is never made in singleplayer.
With Color by latency on, the text runs from green toward red as the latency rises, and is fully red at Bad latency times twelve and a half. At the default 25 ms threshold that is about 312 ms.
Settings¶
| Setting | Identifier | Type | Options or range | Default | Description |
|---|---|---|---|---|---|
| Measure | source |
Choice | Auto · Player list · Server ping | Auto | Where the number comes from. Auto uses the player list until it looks masked. |
| Refresh time | refresh |
Whole number | 5 to 90 s | 15 s | How often a measurement is taken. Shown with Auto and Server ping. |
| Color by latency | dynamic-color |
On or off | Off | Runs the text from green to red as the latency rises. | |
| Bad latency | bad-ping |
Whole number | 10 to 100 ms | 25 ms | Sets how fast the color moves toward red. |
| Hide in singleplayer | hide-singleplayer |
On or off | On | Hides the element when there is no server to measure. | |
| Format | style |
Choice | 35 ms · Ping: 35 ms · 35 · Custom | 35 ms | How the text is put together. |
| Hidden value | hide-value |
Whole number | 0 to 1000 ms | 100 ms | Used with Hide when value is. |
Ping is a text element and also has the shared text rows and the visibility rows every HUD element has.
Multiplayer¶
Display only. "Player list" reads the number the server already sends for the tab list and adds no traffic. "Server ping" asks the server you are already on for its public status, the same request the multiplayer list makes, at most once per refresh interval and never in singleplayer.
See Multiplayer and fair play for how every module is reviewed.