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CPS default off

Shows how many times per second you click.

Identifier
cps
Default
Off
HUD element
Yes. Top left, offset 4, 52.
Sends anything
No

What it shows

One line of text: 7 CPS with Buttons set to Left, or 7 | 3 CPS (left, then right) with Left | Right. The editor sample is 0 CPS.

The number is the count of button presses during the last 1000 milliseconds, recomputed every frame. It is a rolling count, not an average over a longer time, so it drops back to 0 one second after you stop clicking.

How clicks are counted

Forge posts a mouse event once for every physical button event the game's own input loop receives. The module counts the button-down events for the left and right buttons, and only while no screen is open, so clicks in inventories and menus are not counted. Up to 128 presses per button are remembered.

Settings

Setting Identifier Type Range or options Default Description
Buttons buttons Choice Left · Left | Right Left Which mouse buttons to show.
Background background On or off On Draw a translucent box behind the element.
Text shadow shadow On or off On Draw text with the vanilla drop shadow.
Text color color Colour AARRGGBB #FFFFFFFF Color of the element's text.

The last three are the settings every HUD module has. Position and scale are set in the HUD editor.

What it reads

Forge's mouse event for your own physical left and right button presses while no screen is open.

What it writes

Nothing. The module only draws.

Multiplayer

Display only. Counts your own physical mouse presses as the game receives them; it never clicks, repeats or times anything for you.

The module observes the event and never cancels it. There is no code in Xol that generates, repeats, delays or modifies a click.

See the module review table for every module side by side.